ALLEOVS is a game publisher that not only focuses on games for a younger target group, but also tries to combine gaming fun with learning processes. In this post we are going to look at the Four Kingdoms game, a strategy game for kids. We'll look at that in another post Number street educational game  

Four Kingdoms is a small strategy game for children from the age of six. The goal of the game is to get rid of all the cards in your hand. It sounds very simple at first, but the cards may only be placed in a suitable position if the adjacent card has already been played.

Four Kingdoms: A Bit of Luck 

You need a little bit of luck to win, but you also need the ability to tactically play your own hand cards. However, this is designed in such a way that it can already be played by younger people.

Four Kingdoms All Maps, Photo: Tim Nissel

Four Kingdoms All Maps, Photo: Tim Nissel

And this is how it works: Distribute all cards evenly to all people. In addition, each person starts with 7 coins and you form the treasury. Depending on the number of people, there are 28, 16 or 8 coins here (for 4,3,2 people).

The person with the blue 5 (the palace) starts and places it. Then it is the next person's turn and must take a card play out Either she places a matching card on the blue 5; a blue 4 or blue 6 or she lays down another 5. If she cannot do that, she must place a coin in any free space next to a card.

  1. Create card fit
  2. play palace card
  3. lay out coin

If a person can later place the card where there is a coin, they put the coin in stock. Coins may also be placed on spaces where there is already a coin. This then has a special effect, because the person who has this card must then play this card when it is their turn.

Four Kingdoms, after a few rounds, photo: Tim Nissel

Four Kingdoms, after a few turns. Photo: Tim Nissel

A round ends when only one person has cards left in their hand. Then the coins from the treasury are distributed, how much each person gets depends on the number of people. After four rounds have been played, the treasury is empty and the game ends. The winner is whoever has the most coins. 

Special case: If at the end of a game a person has no more coins, the game ends immediately. Again, the person with the most coins wins.

Game variant for 2 people

With two players, you can either play the game using the normal four-kingdom rules, or you can duel two-kingdoms. Decide in advance which two colors you want to play with. The advantage here is that you don't start with 18 cards. 

Opinion on Four Kingdoms

The target group of this game are mainly younger people. Whether they play the game alone or with their parents probably doesn't make much of a difference either. But it can also be an entertaining game for adults, even if the strategy options are rather limited. 

The rules are quickly understood and a game is also played relatively quickly, even if that of course also depends on the number of people. 

The design of the cards is good, but it also has a downside. The colored numbers on the corner of the card are not always clearly recognizable. This is mainly due to the fact that the numbers are only surrounded by color. If you instead only pay attention to the colored clothing of the people, it becomes a bit clearer, but there is also a risk of confusion lurking here. 
For example, the green 4 wears a green cape, but also armor with yellow and blue-green elements. Similarly the red 7. Here the person wears a red waistcoat (that's how I would describe it) but underneath a green cape. 

Clearer colors could have been used here to prevent confusion from the outset. 

Playing with the size of the box collects another plus point. It's perfectly appropriate for the content. A point where other games are often noticed negatively nowadays, since air is mainly packed. But this is not the case here.

Last updated on 27.01.2023/XNUMX/XNUMX / Affiliate Links / Images from the Amazon Product Advertising API. * = Affiliate links. Images from Amazon PA API