The Kickstarter campaign for Matt White's Print and Play Cosim Until the Bitter End - US Airborne has ended successfully. Yesterday his campaign ended, 474 supporters contributed around 5.000 Euro at to make this project a reality.
Take some paper, a little cardboard, turn on your printer at home and make your own game. What is an impossibility for many players helps the writer Matt White immensely in fulfilling his little dreams. The Englishman has currently financed his fourth game via the crowdfunding platform Kickstarter and never tires of emphasizing how important the print and play format is to him. Giving players the opportunity to create their own titles from their home computer would give them the opportunity to keep costs low and maintain independence, as well as to concentrate fully on their illustrations. These illustrations can be found in its current title
Until the Bitter End - US Airborne is the second game in a series of WW2 unit-level wargames. It can be combined with its predecessor, but is also completely playable without it. Until the Bitter End works with a so-called chit-pull mechanism, a game system that has meanwhile become very widespread again through the Lock'n'Load Publishing series Nations at War, GMTs The Dark Sand or Compass Games' Battle Hymn.
The scenarios are played with a fixed number of moves. In each turn, randomly drawn cardboard markers (chits) determine the activations of the individual units. These then meet in direct confrontation on the battlefield, influenced by lines of sight, terrain effects and their own characteristic properties. Due to their small battle size and the short duration of the game, they are ideal for smaller CoSim rounds “in between”.
You can find more information about the game and the author on Matt White's Facebook page: https://www.facebook.com/worldwarIIart/