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News and tests about board games, games and entertainment > Article > video Games > The Medium supports ray tracing and Nvidia DLSS
Newsvideo Games

The Medium supports ray tracing and Nvidia DLSS

Marie Volkman
Last updated: January 12, 2021 21:02 p.m
Marie Volkman
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The new horror game The Medium promises special graphics. Image: Bloober Team
The new horror game The Medium promises special graphics. Image: Bloober Team
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At Nvidia's GeForce RTX: Game On Showcase event, Nvidia and the Bloober Team, creators behind gamer-loved horror games like Blair Witch, Observer: System Redux, and Layers of Fear, today announced a joint collaboration for the upcoming video game. The partnership is said to be an implementation of real-time ray tracing support for psychological horror game The Medium, due for release on January 28th.


The video game will thus offer its players the concentrated power of the latest version of Unreal Engine 4, Microsoft DirectX Raytracing and Nvidia DLSS technology to improve the graphics of the game, in particular to display reflections and shadows in real-time raytracing. With this, Nvidia and the Bloober team have taken on the ambitious task of allowing the players of the new horror title, with the help of ray tracing - powered by DLSS, to delve deeper into the environment of the game world, while paralleling the chilling challenges and puzzles of The Medium try to solve in two worlds. This could have a positive effect on this title in particular, because, among other things, the game world is one of the “stars” of the horror game.

The Medium should offer a graphic experience

The horror game The Medium can, with a pre-order discount of ten percent, for Xbox Series X | S consoles and the PC on the game's website www.themediumgame.com, via Steam, via the Epic Games Store and via the Microsoft Store, for a price of 49,99 euros can be pre-ordered. Players who pre-order via Steam will receive the original soundtrack by The Medium, by Akira Yamaoka and Arkadiusz Reikowski, and the digital art book "The Art of The Medium". The game was rated “M for Mature” (for adults) by the testing centers ESRB and PEGI 18, which decide on the age recommendations for players.

The Medium is slated to be released on January 28th. The composers Akira Yamaoka, known for his collaboration on the sound of the series "Silent Hill", and Arkadiusz Reikowski, from the Bloober Team, worked together on the dual soundtrack, which is supposed to accompany the horror game in its two worlds with eerily beautiful sounds.

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The game Observer: System Redux has already enjoyed great popularity in the past.
The video game is set in the year 2084 and players take on the role of neural detectives living in an infected and war-torn cyberpunk world. Their goal: nothing less than to catch a killer. To do this, they hack into the insane minds of others and use their emotions, thoughts or memories to solve the case. The dark psychological cyberpunk horror was developed by Bloober Team and released in 2017 for Microsoft Windows, PlayStation 4, Xbox One, Linux, MacOS and Nintendo Switch, published by Aspyr.

We already have Observer: System Redux for you in our Playtest Put through its paces.


Preview Product Rating Price
KOSMOS 694289 EXIT® - The Game - The Catacombs of Horror -... KOSMOS 694289 EXIT® - The Game - The Catacombs of Horror -...* Currently no reviews 14,49 EURAmazon Prime

* = Affiliate link/advertisementAs an Amazon Associate, we earn money from qualifying purchases. If you make a purchase through one of the links, we receive a portion of the purchase price as commission. This doesn't cost you anything extra, but it helps support our website. Last updated on September 14.01.2026, XNUMX / Affiliate links / Images from the Amazon Product Advertising API. Images from Amazon PA API.

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Tagged:Bloober Teamhorror gamesThe Mediumvideo GamesXBox Series SXbox Series X
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2 comments 2 comments
  • avatar photo Thorben says:
    January 29, 2021 at 07:23 am

    But you know that there is NO DLSS in NO GAME in which it should be present in the Microsoft Store versions, right?

    Reply
    • Andre_new Andre Volkman says:
      January 29, 2021 at 09:33 am

      Hello Thorben,

      yes, but this is a problem with the game versions for Game Pass (Xbox/PC), not the “standard games” per se. However, there already seem to be fixes for some games.

      Greetings from us!

      Reply

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