Sushi is a popular Japanese dish made from rice. Everyone is probably familiar with the sushi conveyor belts on which the various dishes run. You have to be quick if you want to get hold of the coveted plates. Similarly, in Sushi Go you have to be quick and collect the valuable cards.
The game idea
Sushi Go! is a card game for 3-5 players aged 8+. Phil Walker-Harding's game is easy to learn and quick to play - a good game for in between.
Each person starts with 7-9 cards in hand (depending on the number of people) and chooses one card that they want to keep. She places this face up in front of her and passes the remaining cards on to the person on the left. The cards are always passed on in turn. From these cards, too, each person selects a card and passes the cards on again. You repeat this until all cards are used up. Now it's about seeing how successful your haul was.
The value of each card is indicated on the cards. Some give you points directly, others only in combination with other cards or if you collect several of the same cards. Only the pudding is only evaluated at the end of the game, which occurs after 3 rounds.
There are different sushi cards at Sushi Go. Depending on which cards you have at the end of a round, you get points. However, you have to pay attention to certain things with some cards. At the end of the round in Maki Rolls, each person counts how many rolls they have collected. The number of reels per card in the top left is relevant here and not just the number of cards. The person with the most roles gets 6 points, the person with the second most gets 3 points.
For every 2 Tempura Cards you get 5 points. If you only have one card you get no points, with three cards you also only get 5 points. For 4 cards there are of course a total of 10 points. It is similar with Sashimi, but here you get 3 points for every 10 sashimi cards.
The more Shellfish you have, the more points you get. You can see the points table directly on the map. You get one point for one card, three points for two cards, etc.
Now let's get to the Nigiri. Nigiri counts as sushi, but differs in the way it is prepared, for example from maki rolls. In sigiri, the ingredients (fish in this case) are placed on top of the rice rolls and not enclosed by the rice. Scoring the cards is relatively easy, as each card gives points as soon as you have it in your collection, regardless of how many other cards you have.
To spice it up a bit (literally) you can also take your Nigiri with you Wasabi combine and triple the points of a card. However, this only ever applies to one card; a wasabi can be paired with a nigiri. If you have several, you can of course combine several with each other. If you have a Wasabi in your display and add a Nigiri in the same round, you combine them. This also works the other way around; if you have Nigiri and then add a Wasabi.
Wasabi without Nigiri does not give any points at the end of the round.
There are two cards with special functions. Of the pudding
is set aside at the end of each round and does not earn you any points for the round. After three rounds, i.e. when the game ends, he is important and can still decide between victory and defeat. Whoever was able to collect the most pudding at the end receives 6 points. Whoever has the least pudding gets 6 negative points. If several people have the same amount or the same amount of pudding, each of these people gets the points or negative points
In rod are a strategic card in the game. If you have a stick card in your display, you can use the action once during the round. With this you take the chopstick card back to the hand cards and take yours instead two cards and lay them out for you.
Stick cards do not score at the end of the round.
Sample scoring at the end of a round
On the right are the cards played after a round. Of the pudding is immediately put aside and only becomes relevant at the end of the game. For the Shellfish there are 3 points. For the Tuna Nigiri there are 9 points. 3 points for the nigiri and triple the points because it Wasabi was combined. For the Tempura card there are no points because you need at least two cards for a rating. Both Maki Rolls the rating depends on the other people. If nobody has more than five maki rolls, you get 6 points.
Sushi Go! is a quick card game, which is suitable for sushi fans, but also for fans of fast card games. The rules are quickly understood and the rules of the respective cards are quickly internalized. The information on the respective cards is particularly helpful here. The game manages to do it, with simple means, a simple one, but still exciting game to be. The main rule is always the same: you lay out a card from your hand, pass the remaining cards to the left and receive new cards directly from the right.
For a quick card game in between, Sushi Go! Definitely suitable and I enjoy it a lot. A small downside is that after a few games you could use a little more variety; more cards with different abilities. Of course, this would then increase the complexity of the game and especially for new players, a larger variety of maps could also be a bit confusing.
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