Last year, Assmallows a small card game at thinking big, which was all about marshmallows that - fittingly enough - showed off their butts. Now the sequel, Supermallows, has been released, which doesn't change anything in terms of content, but brings new artwork to the game.
Supermallows is for 2-6 people aged 9 and over and includes 65 cards with different degrees of roasting. There are number cards with the values -4, -2 and 0-8 as well as 9-11, each of which has an additional ability.
The game is easy to explain. Here you can also find a video about the rules:
At the beginning of a round, each person is dealt 6 face-down cards, which are placed in front of them. The remaining cards form the draw pile. The top card is revealed and placed next to the pile. It forms the discard pile.
Now each person can look at exactly two cards in their display. Make sure that no one else can see the cards.
Important: Unless allowed by effects, you may not look at any more cards or change their position.

The person who last snacked begins. They can now choose whether to draw the top card from the draw pile and look at it or take the top card from the discard pile.
With the card she has drawn she now has several options:
Firstly, she can exchange the card with a face-down card from her own display. The newly placed card is also placed face-down. The card from the display is then placed on the discard pile.
Secondly, they can reject the drawn card and put it on the discard pile. This is possible even if the card was taken from the discard pile. However, the person must then reveal a card from their display.
Important: Open cards in your display are locked and can no longer be changed.
If the person has drawn an action card (spy, trade, two extra turns) from the draw pile, they can either use it as an action card and apply the effect, or they can use it like a normal number card and use it in one of the ways just mentioned. If they use the card's effect, they then put it on the discard pile.

Opinions
Since the game is identical to Arschmallows in terms of gameplay, I still think that it is a family game for in-between times. It is not particularly demanding and has a certain luck factor; after all, if you start with a bad layout, it is very difficult not to collect too many negative points at the end. This can even out over several rounds, but there is still a certain frustration factor in each round. The artwork this time is probably designed to appeal to a larger target group, but has the familiar charm and humor.
6 rounds seemed a bit too long to us at times. In terms of luck, however, with multiple rounds there is a chance that everyone will start with a good and a bad layout. In terms of the game concept, the game can be classified as a good average. It is easy to play and is suitable as a game for in-between times.



