The raid operation has long been running in World of Warcraft: Shadowlands, the eighth expansion to Blizzard's popular MMO. Schloss Nathria is no longer only available to experienced players, but also to beginners and occasional players via the raid finder. However, you also have to refuel, heal and deal damage in the shallow version of the first Shadowlands raid. And as always, it also depends on the damage dealers: Some classes are currently particularly convincing in the DPS ranking.
As always, a DPS ranking in World of Warcraft: Shadowlands is only a temporary excerpt. Because Blizzard keeps making changes to the abilities of the classes and their effectiveness, there are always smaller, sometimes larger shifts. For the coming week, "class tunings" have been announced again, which this time will primarily benefit frost mages, fury warriors and assassin villains. These specs are expected to make a noticeable jump up the DPS chart. For example, the Frost Mage improves all damage skills by nine percent.
World of Warcraft: Shadowlands - DPS Ranking
That will change little at the top positions. There, for the first raid at Nathria Castle, the Affliction Sorcerers are at the forefront, followed by Unholy Death Knights and Shadow Priests. The so-called dotlocks, or affliction warlocks, are often among the top damage classes, as was the case this time at the start of the eighth expansion of World of Warcraft. The sorcerers throw an average of 3.750 DPS at the bosses, and according to the statistics website Warcraftlogs it is even 6.950 at the top. Only balance druids can keep up with the peak value, which peaks at just over 7.000 DPS. While the "Mookins" are among the top DDs at around 3.650 DPS on average, Unholy Death Knights (3.670 DPS) and Shadow Priest (3.660 DPS) are slightly better. Hunters also play at the top, at least if they are trained for accuracy.
Despite the DPS ranking and its top positions: The first nine specializations are comparatively close together, only then does a slight break appear.
At the back of the table are assassination villains, as well as the arcane and frost mages, who are pretty beaten. The rather clear buff planned by Blizzard is therefore no coincidence. All in all, all classes will move closer together, even if the magical limit of currently around 3.500 DPS is by no means reached in every class in the short term. Those classes that rely more on burst damage are currently at a disadvantage in the Raid Schloss Nathria. Last but not least, this is due to the often movement-intensive boss fights, in which players regularly have to move away from their opponents.
Because Blizzard will keep releasing smaller boosts and making adjustments, the Shadowlands DPS ranking changes regularly - sometimes more, sometimes less clearly. And: Even in a follow-up raid, the damage classes could mix up noticeably in terms of their table positions. Players can read their damage values on Warcraft logs. This is done voluntarily. A comparison between short-term statistics and the two-week range confirms the dominance of some skill levels. The differences are particularly large when it comes to the maximum damage values: there is a difference of around 2.800 DPS between the top performer Balance Druid and the end of the table by the assassin villain; the difference in the average DPS values is a maximum of around 800 DPS.
An item score of 170 is required to dare the ten new bosses. Unless you go into the raid with guild colleagues, then a lower value is sufficient. Incidentally, the raid instance was the first to have "clear" the guild Complexity Limit, which was able to send Sir Denathrius, the arrogant boss of the raid, onto the boards before Christmas - of course on mythical difficulty. As can be read on Raider.io, the guild squad had needed a total of 143 attempts. There are now a total of 18 guilds that were able to handle the raid at the hardest level.
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