Historical settings are often welcomed as themes by authors and publishers – and are usually welcomed by players. Also the two-player board game “Revolution of 1828” from Frosted Games and Pegasus Spiele takes hold of a historical, maybe even a formative Epoch of US history: the first smear campaign in a US election campaign - at least that is the editorial processing of the game theme. It was the presidential candidates Quincy Adams and Andrew Jackson who offered a political exchange that one would expect from an exciting campaign today. In our review of the board game "Revolution of 1828" by Stefan Feld, we reveal whether and who this connoisseur title can convince in terms of play and subject matter.
The two-player title "Revolution of 1828" is a majority game, set against a historical setting in the United States - the board game can be chronologically arranged between the American Civil War and the colonial era. More specifically: Thematically, the action revolves around the election campaign between the presidential candidates Dr. Quincy Adam and Andrew Jackson.
Quincy or Jackson, that's not a question here
Images of Revolution of 1828
Infobox
Number of players: 2
Age: from 14 years
Playing time: 30 to 40 minutes
Difficulty: low
Long-term motivation: low
Publisher: Pegasus Spiele
Author: Stefan Feld
Graphics: Alexander Jung
Year of publication: 2019
Language: German
Cost: 25 Euro
Conclusion
The weak implementation of the topic has one advantage: You don't have to be a lover of historical settings to like "Revolution of 1828", because the history of the USA after the American Revolution is hardly illuminated in this board game anyway. The board game is abstract, its mechanics reduced by basic rules and anything but complex. The joy of “Revolution of 1828” by Stefan Feld was great - after all, we like some board games from his pen (just think of Carpe Diem or Aqua Sphere.
With the board game from the Kenner series by Pegasus Spiele, the historical background should have been a real bonus, for us it should have been. It was disappointing that the story of the story, of all things, didn't work out. Regardless, the main thing is that quality comes across as playful: in fact, “Revolution of 1828” has some good moments. You can annoy your opponent, give yourself an advantage, and predict moves wisely. The game is interactive, never reduced to its own play area and therefore purely playful solid.
In the end, the title is aimed at all those family players who want to compete against each other in classic duels in a board game with high demands. In this area, “Revolution of 1828” works well. Fans of Stefan Feld's games will have fun with the abstract title as always, everyone else can at least fill in gaps with the 30-minute games.
And now for all attentive readers: The word election campaign has not yet appeared in the conclusion. And that is exactly where the biggest problem of "Revolution of 1828" lies.