Sometimes board games need to be easy, or fast, or you need a title to break the ice. Qwixx by Steffen Benndorf is one of those games: simple rules, quick process, lots of fun. Not only the replacement blocks provide even more motivation in the dice game, but now also extensions and variants.
Qwixx is a dice game by Steffen Benndorf and published in 2012 by Nürnberger Spielkarten-Verlag. The game is for two to five people and takes about 15 minutes per game. The success story is now long and had a glorious start: in 2013 the Spiel des Jahres eV put the dice game Qwixx on the nomination list for the game of the year – in the end the competition from Abacusspiele won, back then with Hanabi by Antoine Bauza.
In the meantime, some extensions have appeared for Qwixx. The basic principle of the game was retained in each case, so that you can quickly find your way into the new games.
Qwixx: How to play
Each person receives a game sheet. For each roll there is one active person who rolls all the dice. There are two white dice and one each red, yellow, blue and green.
The active person may now up to two crosses do on their schedule. Once the Combination of the two white dice and then another Combination of a white and a colored cube. This order is only important if the person wants to make two crosses. However, you may only take advantage of the first or the second option. If the active person cannot or does not want to tick a box at all, they must do so miss Mark with a cross. At the end of the game, wrong crosses bring five minus points each.
Each passive person may tick the sum of the white dice. If a passive person does not want to or cannot tick a box, they do not have to tick a wrong ballot.
Fields may be skipped when ticking; after a red 2 you can tick a red 5. However, skipped fields may no longer be checked afterwards.
Complete a row and score
The numbers on the far right are a special feature. These may only be ticked if they are in the row already five crosses were made. If a person crosses this number first, they also cross that directly combination lock and thus completes the series.
Closing a row applies to all persons and no further crosses can be made in closed rows. The color die in the row is then removed from the game.
As soon as two rows are closed, the game ends. For each row you count the crosses that you were able to make and enter the corresponding points. Ticked combination locks count for the respective row. You can see below the color rows how many points you get for each cross. Whoever was able to collect the most points won.
The game also ends when one person has ticked four misses. Use misthrows, so don't use them too lightly.
Qwixx: What extensions are there?
Qwixx was released ten years ago (2012) and more are gradually being added Variants and Extensions appeared.
As variants are Qwixx Deluxe (a high-quality edition, including a dice board in a box), Qwixx XL (a larger edition of the game), Qwixx: The card game (which is played with cards instead of dice), Qwixx: The Duel (a variant for two people), Qwixx Characters (beforehand, each person receives a character card with a special ability that they can use during the game), as well as Qwixx: Onboard (a variant with an additional game board).
But I would like to go into more detail about the extensions here.
Let's start with Qwixx mixed. This expansion comes with two different game blocks on which the numbers or Colors are mixed.
The number pad the biggest change is that the numbers, from left to right, no longer increase or decrease uniformly. Instead they are mixed up. However, the rows are still monochromatic. You no longer close a row with a two or twelve, but with the respective number on the far right.
The color block there are no longer uniform color rows, but each row consists of four color areas. The numbers are sorted, again normally. If you complete a row during the game, the die corresponding to the rightmost colored space is removed from the game. For example, if you complete the top row, the red die is removed from the game and you may no longer make crosses in the top row. However, you can still mark red squares in other rows with white dice.
With Qwixx mixed, it quickly becomes apparent that the game can no longer be played as quickly as the basic game. This is mainly due to the fact that the checkable fields first have to be searched for (since they are no longer arranged in sequence). This is more important with the number block than with the color block. Even though it's an interesting change, Qwixx mixed is one of the weaker extensions for me. Mainly due to the longer playing time caused by the number search.
Qwixx Big Points
The Qwixx Big Points game board is larger than the base game. This is mainly because it two additional bonus rows gives; between the first two and the last two. At the end of the game you get points for a maximum of 15 crosses per row, instead of the maximum of 12 as before.
If you have ticked a number and roll the same number again, you can tick the box in the bonus row. If you cross off a red 2 and can cross off another red 2 later, you can also cross off the red/yellow 2 in the bonus row. You can also skip fields in the bonus row, but you can no longer tick them afterwards. The bonus fields do not count when it comes to having enough crosses to close a row. However, the bonus line counts when scoring, namely for the two adjacent rows. If the active person ticks only one bonus field, they do not have to enter a wrong throw.
If you don't mind that the game blocks are too big for the classic game box, Big Points offers an interesting extension. With the extra row, double throws can suddenly come in handy. Since the bonus row is counted for both color rows, it can make sense to focus primarily on these rows.
Qwixx connected comes with two different game blocks: stairs and chain. The respective notes have the letters from A – E in the bottom corner. When distributing, make sure that each person gets a different letter.
Within the Stair Variant you play the game as usual, there is nothing special that changes the gameplay. What is striking, however, is that a field is bordered in each column. When scoring, you not only score the four color rows, but also the crosses in the stair fields. These stair fields are particularly valuable because they are scored twice.
Within the chain variant, two superimposed fields are connected to each other. As soon as you tick one of the two boxes, you must also tick the connected box. That's all that's new. However, this opens up quite a new option for you and also limits you at the same time. On the one hand, you can now skip fields because you can also check them later with the chain function. So far, this is the only way to tick skipped fields. On the other hand, a cross in one row can now obstruct the other row. For example, if you are already particularly far in the red row but not yet in the yellow one, a chain field in the red row would be more of a hindrance for you.
Connected is one of my Qwixx favorites. While the stair fields are a bit reminiscent of Qwixx Big Points, the chain fields bring in a lot of variety. You are now tempted to skip some fields and rely on entering them afterwards with the chain function. Also, the fact that each person uses a different deck ensures that everyone makes different marks and uses different strategies.
Qwixx Bonus also comes with two different game plans. Side A has some squares highlighted and below the color rows you can see colorful bonus squares. If you tick a box with a border, you make a cross directly in the Bonus space bar. According to the color you have now ticked, you make another cross in the corresponding color row. For example, if you cross the red 2 (which is outlined), you make a cross in the bonus row. This always happens without gaps from left to right. If you cross off a yellow field there, you make a cross directly in the yellow row, in the next possible field. Here are also chain reactions possible - i.e. a bonus cross can certainly lead to further bonus crosses.
On the B plan you have five bonus fields: a circle, a rhombus, a square, an octagon and a star. Each symbol appears twice on the game board and as soon as you tick both squares of a symbol, the bonus becomes active. Here, direct bonuses can be distinguished from bonuses that only become active at the end of the game.
You activate it circle, you make two crosses directly in the color row in which you have the fewest crosses (unless the row is closed, then the bonus expires). In the Rhombus you mark the next possible cross directly in each row.
The square doubles the points at the end of the game for the row with the fewest crosses. That octagon gives you 13 bonus points. Do you have it? Star activated, you do not deduct points for missed throws. If you cross off the fourth misthrow in the course of the game, the game still ends directly.
Both blocks bring small innovations to the game, but can have a major impact on points and scoring. I like the A plan a little better here, since the bonus crosses offer many possibilities. Creating chain reactions in particular is a lot of fun. The B plan isn't necessarily bad, but it didn't come close to the other variant for me. The bonuses can change the game and the rating again, but are rather rigid. So the bonus fields are the same for all people. I would have found it more interesting if the bonus fields on the plans were different, as was the case with other variants.
Qwixx Longo stands out in this list as it is not really an extension, but rather a separate game or variant. Instead of six-sided dice, you now play with eight-sided dice. Instead of two to twelve, the color rows now go from two to sixteen. You can now even use two numbers to complete a row (i.e. 15 and 16 or 3 or 2). Here, too, you have different game boards, because there are two below the rows lucky numbers. If a lucky number is rolled with the white dice, the person who has this lucky number on their sheet may use it. A lucky number bet allows a cross to be made in the row with the fewest crosses. This must be the closest possible cross and skipped numbers must not be crossed.
If you cross a lucky number, you may not cross the sum of the white dice. The active person can therefore continue to make a maximum of two crosses. Lucky numbers can also appear throughout the game be used multiple times; so they are not consumed.
Qwixx Longo is quite interesting if you have played the well-known game many times and want a little more variety. Due to the eight-sided dice, fields often have to be jumped over, but there are also more crosses and points to be collected. The lucky numbers are definitely a fun feature, but they also increase the luck factor noticeably. In my game rounds, the lucky numbers were rolled with different frequency (my impression, no mathematical calculation), which gave some people a small advantage.
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Last updated on 25.09.2022/XNUMX/XNUMX / Affiliate Links / Images from the Amazon Product Advertising API. * = Affiliate links. Images from Amazon PA API