Autumn heralds the time of year when board game evenings are particularly popular. We arrived in September and this month we are also introducing you to three promising titles that are currently vying for player favor with the help of a financing campaign on Kickstarter.com. Among other things, an already well-known title awaits you with a magical offshoot of Epic PvP. The logic game is another exciting new feature The End in Night and by Tabletop War Titans - Invaders must die from Ireland's "gaming capital" Cork.
Have fun with the Kickstarter Report for September 2016.
Epic PvP Magic
Let's start with the Kickstarter project, which attentive readers of our articles should already be familiar with. The predecessor Epic PvP: Fantasy (to the review) is published in German by the publisher Pegasus Spiele and will soon lure combative fantasy fans into the arenas with the second expansion. On Kickstarter The financing project for the spin-off is currently underway Epic PvP: Magic. This version also comes from Luke Peterschmidt, who was already responsible for the "first part". Instead of using all sorts of hardware such as axes and swords, the duelists in the magical variant smash powerful spells over their heads. It's not a sensational invention, but the players like it: with 17 days left until the end of the campaign, more than 720 players have already signaled their support and raised a sum of around 40.000 US dollars. The planned financing target was set at 30.011 US dollars and has therefore already been exceeded. The $11 is sure to go towards coffee and donuts. Epic PvP: Magic is designed as a stand-alone game, so it can be played independently of the first variant. If you are in possession of Epic PvP: Fantasy you can combine both card games and thus create some wacky class-race combinations again: Hello Pixie Warriors!
Anyone who decides to support Luke Peterschmidt's campaign will get more of the content they already know. Included are the four new races Pixie, Satyr, Shard, Trolls and Djinn, which you can combine with the following new classes: Seer, Artificer, Shaman, Necromancer (not available in the retail box) and Pyromancer. By using the previous set, wonderfully crazy combinations can be played that go beyond the limits of what is imaginable. So if you have always wanted to walk on the quiet soles of a troll villain and swing the stump with deadly precision, now has the opportunity. With the rules, almost everything stays as it was. If you are in the mood for quick, uncomplicated duels in a classic fantasy role-playing setting, the card game is worth a look Epic PvP: Magic. You will receive more information here. Glorantha: The Gods War
War Titans: Invaders must die
Throw a good portion of Transformers and a portion of common tabletop regulations into a cauldron, add a pinch of the shooter Titanfall and you get: War Titans - Invaders must die. The cooperative board game from Crawling Chaos Games is already supported by over 170 mech fans. Almost 17.000 euros have so far flowed into the coffers of the Irish. There is a long way to go before the financing target of 55.000 euros - but there are still 29 days until the end of the Kickstarter campaign for this Mech Battle board game. Combat suits for soldiers are in the world of War Titans - Invaders must die long out of fashion. Real fighters slip into their personal combat robot. And because the world once again needs to be protected from nasty aliens, 2 to 4 players do just that in the cooperative tabletop board game: They slip on a combat robot and let the aliens taste steel. Hardly a theme would be better suited to accommodate detailed figures in a board game. The fact that the mech "Alpha Lead" is an almost 1:1 conversion of the popular Optimus Prime is almost uncanny. The models presented listen to names like "Demon-God K" or "Heaven Breaker" and already promise huge orgies of destruction in terms of sound. On the other hand, one is a little surprised by the names of the pilots. With Jin-Kyong, ONE or Yoroi Kato available as playable characters, it's hard to believe given the game's origins in the historic city of Cork, Ireland. After all: mechs and characters in anime style fit together perfectly. Each pilot draws on individual special skills, so that long-term motivation and variety should be provided. The combat robots themselves can be upgraded to further increase their clout. The aim of the game is to repel the alien invaders. This is achieved by closing the so-called rifts, i.e. the cracks that serve as a gateway to earth for the opponents. War Titans - Invaders must die presents itself martially and relies on effective and above all numerous fights in which strategic elements are transferred to the playing field exclusively through the fighting itself. Fans of brands like Titanfall, Mechwarrior or Transformers should find this board game to be the perfect entertainment. You will get more information here.
The End is Nigh: A Pre-Apocalyptic Deduction Game
Since deductive logic has been back in trend in board games, Sherlock Holmes also likes to play a round. With the game The End is Nigh: A Pre-Apocalyptic Deduction Game the master detective would have had incredible fun. In contrast to many other board games that use deductive logic as a marketing gimmick, in this game by Mystic Ape Games the entire gameplay revolves around consistent logical conclusions. The initial situation arises from a famous psychological task: everyone is sitting in an overcrowded boat and places have to be cleared in order to survive. In the game The End is Nigh: A Pre-Apocalyptic Deduction Game a devastating asteroid is hurtling towards earth. The players have holed up in a bunker, but it is too crowded to ensure everyone's survival.
To make matters worse, there are cultists among the bunker inmates who are up to no good. The aim is to sort out the cultists and hand them over to their fate. Through logical reasoning, people who you have (supposedly) identified as cultists are identified in rounds. You play 12 turns in which you interview the survivors to find out more about them. The players decide who will be banned by voting. At 6.00 a.m. and 12.00 p.m. the people with the most votes have to leave the bunker. The exciting game idea promises entertainment for 3 to 6 players ages 14 and up. In short rounds of 20 minutes, your logical thinking skills are challenged to use the character information to sort out the cultists and not innocent civilians. 413 supporters also found that this idea sounds interesting Kickstarter have already raised over $13.000. The funding goal of just $3.000 was thus far exceeded. Survival games are simply very trendy. Even more information about The End is Nigh: A Pre-Apocalyptic Deduction Game over here.