Educational games for children should first and foremost be fun, easy to understand and specifically promote some basic skills of children. Chief Bumm-ba-bumm relies on phases of concentration for hearing and memory. It also promotes interaction within a children's group. The following article presents in detail the children's game Chieftain Bumm-ba-bumm by Haba, which was published in January 2014. Have fun reading the board game review.
Walk in the chief's footsteps
In short, it's about Indians and they are known to be particularly exciting for children. There is no "real" background story, because the chief game is based on simple rules and makes it easier for children to understand the game by doing without additional side content. And then there is a small background story. The namesake Chief boom-ba-boom is looking for the best drum sound reader of all Native American tribes and so he travels through the prairie to find support for the hard of hearing medicine man. Sounds like a classic western setting and is twice as much fun for children, especially when dressed up. The game relies on good hearing and an excellent sense of rhythm. In addition, only those who have quick reactions get points. Nimble children's hands and an alert mind are therefore required. Each child gets their own clapping hand, which is used for drumming on the one hand and as a "card clapper" on the other. The gameplay is as follows:
In turn, each child is the chief once and plays the rhythm shown on the top card of the deck of cards. There are two different tones, a drum symbolizes the tambourine, a head the forehead (attention: clap slowly!). The Indians now have to recognize the troll rhythm and hit the appropriate card. First come, first served and get the chief's card and one point. The game continues until the deck of cards is used up. Small special regulations loosen up the gameplay. Every Indian has only one guess, so wild trial-and-error is not possible. Particularly nice: The level of difficulty can be increased by making small changes, so that this educational game also provides a certain long-term motivation.
All individual parts are solidly processed and worth the purchase price. In the many gossip sessions, good material quality is essential and HABA does not make any major blunders. The clapping hands and the tambourine are comfortably large and can therefore also be used by adults without any problems. The next game with the children is therefore a must on the parents' daily schedule.
Infobox
Number of players: 3 to 5 players
Age: from 6 years
Playing time: 10 to 15 minutes
Difficulty: easy
Long-term motivation: medium
Publisher: HABA ►
Author: Stefan Dorra, Manfred Reindl
Year of publication: 2004
Language: German
Cost: 20 Euro
Conclusion
This educational game is ideally suited to promote concentration and interaction of the children in a targeted manner. The Indian setting is successful and appeals to both boys and girls. The loving design of the game material offers childish eyes a visually attractive stimulus and improves the gaming experience enormously. The simple gameplay is easy to learn and the drumming and guessing is a lot of fun for children. The final rating was 3,5 points, which we rounded up.