chicken is a party game by Nice Game Publishing and was one of the game innovations of the publishing house from Bonn this autumn. to Tough Calls - After the sinking a post has already appeared with us and closed Phraya there will be another one coming soon. at chicken you try to guess the secret terms of the other people. You also try to give hints yourself so that the others can guess your words. The trick is that you can only use the hints that the other person gives and that you can bid on.  

(hunch [hʌnʧ] (English): hunch, feeling, guess)

Game material and construction

You get 64 destination cards, each with 3 terms, 12 secret cards, 32 point markers, 1 start marker, 48 clue cards, 54 guessing cards, 34 coins and 6 overhead markers.

Each person gets a pen, 6 guessing cards and 5 coins. The target cards are shuffled and each person receives 3 cards face down (only 2 for five people). A term must be chosen from each card, which is written on the mystery card, which is then placed face down.

All used target cards are increased to 12 cards by additional, unused cards, shuffled and laid out as an open display.

Designate one person as the starting person, put away any unnecessary material, and the game begins.

Hunch, setup, photo: Tim Nissel

Hunch, setup, photo: Tim Nissel


  1. invent clues 
    Each person draws two clue cards - if you don't like a card, you can replace it once per round. Then everyone writes a clue on the card. This hint must match the category of the card and will be used later by the others. So don't use it to describe your secrets. When you are done, place the clues face down in front of you.

    Hunch clue cards, photo: Tim Nissel

    Hunch clue cards, photo: Tim Nissel

  2. trade hints
    Now the auction begins. Beginning with the starting person, the two clues are revealed. In clockwise order, each person can now bid, overbid, or pass. As soon as all the remaining people have passed, the person with the highest bid wins of the two hints and lays it openly in front of one of his secrets. Then there is the bonus action: in turn, each person may either take one of the clues they did not buy or 2 coins.
  3. guess secrets
    According to the round (i.e. 1, 2 or 3) you take guessing cards in your color, write down a word that you suspect one of the other people has and place it face down in front of them.
    In turn, the assumptions are revealed and points are awarded if necessary. You get one point for every word you guessed correctly and for every word you guessed correctly. If several people have guessed your word, you get a maximum of 2 points.

Then remove the guessed mystery, clue, guess, and destination cards from the game.
Clue cards in front of unguessed secrets remain in play

After three rounds the game ends and whoever has the most points wins. But you can also see how well you did as a group and compare your common points with a table.

Hunch, game material, photo: Tim Nissel

Hunch, game material, photo: Tim Nissel


The game is somewhat reminiscent of gameplay codenames, although there are several terms per card. The game differs from well-known party games in particular in terms of the gameplay, because you don't have to give the clues yourself, but have to bid for the clues and are very dependent on the creativity of the other people. While the clues aren't random due to the categories provided, there may be rounds where the clues don't match your secrets that well.

For me, this is also a point at which it is decided whether you like the game or not. Even though I like to win some games, party games are clearly fun for me. As long as it was fun, I can lose. But there are also players who try to win at party games. And if you want to win, then you want to be responsible for it yourself. But here I give an important element, the clues, into the hands of the others and I'm no longer quite as responsible for the outcome of the game.

Anyone who gets involved in the party game and simply sees it as a common goal to collect as many points as possible will join chicken have fun too.

The rules are quickly understood and the game can be played smoothly. Despite the similarity to other games, brings chicken enough ideas of his own to not just be seen as a clone. In the end it's still a good game for me. It doesn't really do anything wrong, but I still lack that certain appeal that makes it a very good party game.
Finally, I would like to positively emphasize the design and the illustrations. The backs of the cards are very colorful and varied.

Preview Product Rating Price
Board Game Circus 19555 - Wild World 2nd Edition Board Game Circus 19555 - Wild World 2nd Edition * 21,45 EUR

Last updated on 8.03.2023/XNUMX/XNUMX / Affiliate Links / Images from the Amazon Product Advertising API. * = Affiliate links. Images from Amazon PA API