In recent years, eSports has become a mass phenomenon that attracts millions of streamers in front of the screens. And last but not least, the professional leagues around eSport have produced athlete stars who have long been inferior in popularity to world stars such as football, tennis or basketball. But what about eSports in 2020? We looked into the question and found some interesting facts for you that definitely speak for themselves.


Esports tournaments in 2020

The concrete situation in 2020 was definitely mixed for eSports, as it was for most other sports. Although eSports is so successful that it can continue to increase year after year, the corona-related cuts were just as difficult for eSports. In 2020, for example, as in many other sports, there were many cancellations, and numerous large events had to be canceled or at least postponed. While some major tournaments, such as Counter Strike: Global Offensive, could still take place in Leipzig in January and February, hardly anything was going on from March onwards. Only rFactor 2 was played virtually in June at different locations in the 24 Hours of Le Mans. League of Legends followed in September with the League of Legends World Championships.

Viewers in eSports

However, even Corone could hardly do anything to detract from the general trend towards large growth figures. Expected by 2023 eSports attract up to 646 million viewers. This includes almost 300 million enthusiasts. This corresponds to an average growth of 10,3 percent from 2018 to 2023. A lot has happened in terms of betting too.

 In a global comparison with other sports

Compared to other sports, eSport has long since made it into the top ten. Football is currently still significantly larger with four billion viewers worldwide. The same applies to cricket, field hockey and tennis. In the next ten years, however, volleyball, table tennis and basketball will at least be within reach. By 2023 it will be more popular than baseball, which currently has 500 million viewers.

There is currently no shortage of opportunities to further increase popularity through betting. Because eSports has long since ceased to be a marginal phenomenon in sports betting, such as on Casumo.

Continued enormous growth forecast

Experts agree that growth will continue. And in 2018 after 395 million viewers, there were already 443 million in 2019. In 2020, despite the Corona crisis, the level could be increased to an audience of 495 million. These are impressive numbers for such a young sport.

E-sports is a special, still young form of competition. Photo: pixabay

E-sports is a special, still young form of competition. Photo: pixabay

A successful future is definitely guaranteed for eSports when you look at these numbers. An indication of this is not least the fact that numerous sports clubs have long since invested in themselves, and some clubs, for example, are sending their own teams into the race in FIFA. Sponsoring has long since become the standard in eSports. Stars in the sport have long made millions of dollars a year and are among the top earners - even when they are teenagers.

Summary

Whether the huge growth of the past few years can be maintained is not even that unrealistic in eSports. For the next four years, growth should remain strong and the fan base should grow by 10% per year. All in all, times are rosy for eSports. Even a global pandemic could not affect this trend.

On the one hand, this is probably due to the large number of even computer game players around the world who now and then want to see a game by professionals.


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