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News and tests about board games, games and entertainment > Fair reports > Gamescom in Cologne > Digital Gamescom 2020: Please do not copy! [Comment]
Gamescom in CologneNewsEventsvideo Games

Digital Gamescom 2020: Please do not copy! [Comment]

Andre Volkman
Last updated: September 22, 2020 19:36 p.m
Andre Volkman
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Gamescom 2020 didn’t have any real highlights to offer. Photo: André Volkmann
Gamescom 2020 didn’t have any real highlights to offer. Photo: André Volkmann
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The first all-digital Gamescom is over. What remains are mixed feelings about a mass that, now that it could not take place, has shown that it has to take place. While the Gamescom makers draw a positive conclusion, the conclusions of the fans are not that clear. In the end, somehow everyone is right - and hopes that we will be able to meet again in Cologne next year.

- a comment by André Volkmann


Over two million viewers at the same time Gamescom: Opening Night Live, the opening show of the digital games fair, reports Koelnmesse GmbH as co-organizer: record. Viewers from over 180 countries: a record. The response from gaming fans is far less satisfied. That special "feeling" that Gamescom stands for every year was not even present in a record-breaking amount. If the digital Gamescom has proven one thing particularly impressively this year, it is the fact that the industry urgently needs the trade fair event - as a physical event on site.

Trailer assembly line instead of a show event

It wasn't even the technical inadequacies that bothered us on the opening day. As much as Geoff Keighley chatted, the spark wouldn't jump. It was different last year, possibly because you knew that the next day you could stroll through the sacred halls of the Cologne exhibition center and experience the new products up close. As if on an assembly line, trailers rushed across the screen, interrupted by micro-interviews and a moderation sidekick, which presented the Game Awards with a rather lackluster and unimportant presentation than it was thrilling. Nevertheless: What was shown was entertaining, even if well known - every now and then there was a little surprise.

Fighting your way through the halls with hundreds of other fans: that's Gamescom. Photo: Volkmann
Fighting your way through the halls with hundreds of other fans: that's Gamescom. Photo: Volkmann

And when Gamescom had finished celebrating with the opening show, you couldn't help but feel that this might be the end of the fair this year. Watching live streams for hours in the days that followed or watching YouTubers play games? Games that didn't really have any surprises in store? Tolerable for a short period of time at best. There was no real alternative: instead of watching streams and trailers, you would have been hopelessly lost in the flood of information on the portal "Gamescom now”, but that was not what was wanted.

What do you do as a media person with the digital Gamescom, where major media marketers have already processed all the content and you could hardly have gotten good information in a timely manner that did not come from the flood of press releases? Exactly, nothing. And so the excitement quickly disappeared, as did the motivation. That was it for the Gamescom for 2020. Don't get me wrong: Even in a purely digital format, the trade fair had its right to exist, it just impressively showed how much more Gamescom actually is and what the trade fair is really all about.

Experience games up close: that's Gamescom. Photo: Volkmann
Experience games up close: that's Gamescom. Photo: Volkmann

After a ten kilometer walk in the business area of Electronic Arts Drinking a caffe latte, for example, or playing dozens of indie games while being served sandwiches and beer, talking to players who are clearly having fun in front of the monitor with a previously unknown title, simply strolling through the crowded halls, yourself Let yourself drift – all that is the Gamescom feeling. There were probably thousands of players this year who would have willingly and happily stood in a queue for hours if Gamescom had somehow been able to take place. On site. In Cologne.

Digital Gamescom 2020: real highlights? Nothing!

And then the highlights were also missing. "Official partners" or not: Gamescom also lives from its glossy content. And there was just too little of that. Simply providing a flood of digital formats is not enough, there is an abundance of that every day on Youtube, Twitch and Co. And what is sometimes annoying there was a central element at digital Gamescom.

Waiting for hours to be able to play ten minutes: that's Gamescom. Photo: Volkmann
Waiting for hours to be able to play ten minutes: that's Gamescom. Photo: Volkmann

The publishers also did not seem to be completely enthusiastic about the idea, at least that was the assumption that quickly arose in view of the content presented. A little marketing from Microsoft, Electronic Arts and Ubisoft – there was not much more from the big players in the industry. Only a few publishers were even tempted to establish their own format in the content jungle of the Gamescom digital.

Other publishers have decided not to appear, such as Nintendo or Konami. But what should have been presented, apart from videos that may have already been shown? The giants could have cut a thick slice of the Indie Arena Booth once again: there was actually passion to be felt, even through purely digital channels. The same applies to smaller publishers who saw digital Gamescom as the opportunity that it should have been for everyone.

Blame the makers of Gamescom for a supposedly unsuccessful trade fair event, that would be too easy. The corona pandemic has had a noticeable impact on the entire industry. Marketing plans, releases, productions, all of this has been postponed, sometimes discarded, in many companies. This could now be felt at the digital Gamescom. While publishers were able to bring their sparse information to the people in bits and pieces in the past few months, there was not enough cool information in the masses that inspires. In addition, there is already a short preparation time - and the trade fair was again a successful project.

Talking to other players and developers: that's Gamescom. Photo: Volkmann
Talking to other players and developers: that's Gamescom. Photo: Volkmann

Just shake a mega trade fair out of your sleeve and then meet all your expectations? Hardly anyone thought that was possible. In the end it was digital Gamescom also an experiment that didn't quite work out, a plan that didn't quite work out. The Internet fair was always better than doing without, but competitive? No.

And yet this year's Gamescom must serve as the basis for next year's fair, also with regard to the negotiations that the organizers will have to conduct in the run-up to the event. It is impossible to imagine what would happen if the games fair had to take place again in the digital space due to the corona situation. With every month of uncertainty - just think of forbidden major events until the end of the year - the preparation time for the next Gamescom is getting shorter.

In any case, one thing is certain: on the first Gamescom evening, there was already anticipation, not for the next day or the next live stream, but for the next year.


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André Volkmann is a journalist who specializes in local news, games and entertainment.
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