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News and tests about board games, games and entertainment > Article > Board and card games > Crowdfunding preview: Dicey Devices by Origami Whale
Board and card gamesCrowdfundingEditor's ChoiceNews

Crowdfunding preview: Dicey Devices by Origami Whale

Sven Karsten
Last updated: November 6, 2025 20:01 p.m
Sven Karsten
11 MinRead
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11 MinRead
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Dicey Devices comes with a crazy art style that thematically fits the game perfectly!
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After the party game Danger the Game, the Dicey Devices the first major game from the still young publisher Origami Whale from the USA KickstarterAnd it's a fun and interesting game! As mad scientists, we have to eliminate each other, because only one can rule the world. Find out what the game is like in this article. Crowdfunding preview.

Note: We received a prototype of the game from Origami Whale for preview purposes. The final product may therefore still contain various changes.

On a dark, stormy night, lightning struck your garage, giving you a jolt… a flash of inspiration! Your mind is now brimming with innovative ideas! An Igor, drawn by your maniacal laughter, enters your garage: "Master!" he shouts, "I've finally found you!" Immediately, you set about building a death ray and seizing world domination! With no money and even less common sense, you scavenge scrap to bring the grandiose designs of your unbridled mind to life. But there are others… Others who also want world domination… But there can only be one.

Thematically, directly into the game action

The game's story leads us directly to its objective: eliminate all your opponents. The last one standing wins. Essentially, Dicey Devices is a mix of engine builder, area majority, and set collection games. Throughout the game, we expand our lab using scrap collected from the junkyard, striving to generate increasingly powerful action combos. To do this, we gather scrap, send our robots to the junkyard, and collect gadgets, which we then build with our collected scrap and distribute throughout our lab. Each gadget helps strengthen our lab and brings us closer to building the deadly death ray and annihilating our opponents. However, death doesn't necessarily mean the game is over. Your assistant, Igor, is by your side throughout the entire game, attempting to revive you and keep the lab running if you die.

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A fight for survival. Both death rays are aimed at the other player. Photo: Sven Karsten

When it's our turn, we go through six phases in succession: the revival phase, the shooting phase, the lab phase, the gathering phase, the deployment phase, and finally, the cleanup phase. In the first phase, our assistant Igor tries to revive us if we're dead. To do this, we roll two so-called lab dice and must roll a pair. If we fail, we can alternatively spend six scrap to bring our dead scientist back to life, as this is the only way to proceed to the second phase – the shooting phase. If we remain dead, however, the second phase is skipped, and Igor takes care of the lab (phase three).

If we survive, in the second phase we try to kill the other mad scientists. Depending on how well our player board is developed, we can fire more and better shots. To do this, we choose an opponent and both roll the dice. Depending on their development, the attacker can roll one or two dice, or even a special die, with the highest result counting. The defender can then make a defensive roll with one die. The player with the higher number wins. If it's the attacker, they damage the opposing scientist. If it's the defender, they successfully defend against the attack. Depending on your development, you can also manipulate your own dice roll. This allows you to actively influence whether you damage someone or prevent damage. This information is always readily available, making the attack quite tactical.

diceyd 02
During the game, you collect specific sets of cards (during the collection phase) that activate your death ray. The more sets you own, the stronger it becomes, and the more shots you can potentially fire. Photo: Sven Karsten

The expansion of our laboratory

In our case, the laboratory serves as our personal game board. During the third phase, we execute our actions here. We roll two laboratory dice and use the rolled numbers to trigger a series of actions. Our laboratory has a total of 12 action spaces, which can be filled with cards or gadgets. We can distribute the two rolled dice results among the spaces in the laboratory or combine them to activate spaces further back. We can then activate all actions located to the left of or below the dice. These actions allow us to influence the game in various ways, particularly affecting the events in the junkyard.

diceyd 01
Where we place our dice is important. This is because each dice activates not only the square it lands on, but also all the squares to its left. Using the battery (located on the 4 at the bottom), we can choose which specific square to activate once per turn. Photo: Sven Karsten

This becomes relevant in Phase 4, the collection phase. The junkyard consists of 6 sectors. The dice rolls from the two lab dice in Phase 3 determine which sectors are activated. Whoever has the majority of robot dice gets to decide first whether to buy a gadget or simply collect scrap. If you had a good impact on the junkyard during the lab phase, you can make significant progress here and pave the way to victory. Collecting the right cards and forming specific sets activates your death ray for Phase 2. Furthermore, this allows you to expand your lab and gain increasing influence over the game.

diceyd 05
The Area Majority element of Dicey Devices is the junkyard. Whoever gains the upper hand in one of the six sectors can secure valuable cards first. The sectors are activated by a dice roll during the lab phase. If a pair is rolled, a special effect (tiles in the sectors) comes into play, which applies to every subsequent activation. Photo: Sven Karsten

Only after the collection phase does the deployment phase begin, where new robots are placed on the platform to gain a majority in areas. Therefore, collecting gadgets can be important, allowing you to deploy your robots in advance during the lab phase. Additionally, during the deployment phase, you can send Igor to a new location. He can either support the robots in the junkyard (generating an additional majority), collect scrap, or assist you in the lab (lab dice can be re-rolled if you don't like the result).

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In the cleanup phase, the empty spaces in the junkyard are finally filled with new cards, and you can rearrange two cards from your own laboratory to create entirely new combo possibilities.

A first conclusion

All in all, Dicey Devices was a truly fascinating game where we try to manipulate our dice to maximize their usefulness. Whoever plays their cards skillfully, sends enough robots to the scrapyard, and utilizes their lab most effectively can win. It's incredibly fun because the theme is so coherent. The art style of Dicey Devices also plays a big part. The whole presentation looks wonderfully wacky. The Loop achieved something similar, but Dicey Devices conveys the theme a touch better, in my opinion. Perhaps that's because here we essentially take on the role of the mad scientist, determined to destroy everything and everyone!

diceyd 06
Dicey Devices does an excellent job of translating its theme into the game. Fortunately, our scientist Fritz is still alive. But not for much longer… Photo: Sven Karsten

What makes Dicey Devices so interesting to me is that it's fun yet still quite tactical. Since all the information is out in the open, you have to observe your opponents very closely. "What can who do when?" is a question I often found myself asking. A small mistake can be punished severely, and can even serve as an opportunity for someone else to win the game. I unfortunately learned that the hard way. But that's precisely what makes this game so appealing. You can just jump right in and have fun, but if you think ahead and cleverly outmaneuver your competition at the right moment, then you can celebrate a resounding victory.

Kickstarter

If you are interested in Dicey Devices If you have any further information, you can find it at the Kickstarter campaignThis offer runs until November 21st. The base game is available for approximately €52. The game including the Clone Pack expansion costs around €60. The game with the Lunchbox expansion and a real lunchbox is around €77. The All-In version is €86.

Information about Dicey Devices

Number of players: 1 – 4
Age: from 14 years
Playing time: 45 - 90 minutes
Difficulty: expert game
Classification: Dice Manipulation, Engine Builder, Set Collection, Area Majority

Author: Daniel Kim
Illustrations: Adin Milo
Publisher: Origami Whale
Official Website: Link
Link to the campaign: Kickstarter
Campaign start: 28.10.2025
End of campaign: 21.11.2025
Preview Product Rating Price
Tierra del Fuego Games 31012 Arche Nova, from 14 years, large Feuerland Spiele 31012 Arche Nova, Ages 14+, Large* Currently no reviews 46,98 EURAmazon Prime

* = Affiliate link/advertisementAs an Amazon Associate, we earn money from qualifying purchases. If you make a purchase through one of the links, we receive a portion of the purchase price as commission. This doesn't cost you anything extra, but it helps support our website. Last updated on September 6.12.2025, XNUMX / Affiliate links / Images from the Amazon Product Advertising API. Images from Amazon PA API.

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BySven Karsten
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Outside of work, Sven is also active in the gaming world and enjoys dealing with new developments and crowdfunding topics.
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