The autumn novelties from the publisher Schmidt Spiele include "Break in", a series of puzzles that simply reverses the principle of the popular escape games: instead of having to break out of rooms under time pressure, players become burglars and try to find a way into a 3D to find the game environment. Particularly successful: The tricky tasks come from the brain convolutions of real experts.
The first two offshoots of the new adventure game series "Break in" by Schmidt Spiele are aimed at players aged twelve and over who enjoy solving puzzles. The tasks shouldn't be too easy, because the drafts come from real experts and puzzle professionals.
Alcatraz and Area 51 are the first scenes
David Jakos is an inventor, artist and engineer in equal measure - and one of the creative minds behind "Break in" by Schmidt Spiele. As a co-founder of product design firm Salient Technologies and development studio Streamline Design, he designs everything from games to valves for NASA. The best conditions to present players with challenges. Jakos will be supported by Nicholas Cravotta and Rebecca Bleau from BlueMatter Games, the team behind games like Think Fun's "Escape the Room" series.
For the start, the creators have chosen two real heavyweights as locations: the mysterious Area 51 and the legendary prison island Alcatraz. Just like that, none of the one to six players gets access to the guarded places. Good for the players who have to reckon with a few head nuts.
On a 3D game board, symbols have to be determined and deciphered and puzzles have to be solved in order to advance into new rooms, in which these tasks are then again waiting. The two autumn releases from the “Break In” series are just the beginning: Schmidt Spiele plans to add more adventures to the series as early as the spring of 2021. There is also some story behind the adventures. So players from Alcatraz have to free a friend - and of course a prisoner -; In Area 51, on the other hand, it is necessary to penetrate to the core of the strictly guarded military base.
Players can find clues in the form of symbols in the respective game environment - these must then be deciphered in order to get to new rooms in this way. These can be opened level by level and reveal further clues with which the players can gradually penetrate to the core. As soon as the players have opened the last box and thus reached the core, the game ends and the break-in is successful.
Break In is a cooperative puzzle game series that, while playable solo, is probably most enjoyable with three or four players, as with other puzzle adventures. Schmidt specifies games for an adventure as playing time of around 100 minutes. The costs are 27.99 euros. The two opening adventures will be released on October 19th.
Preview | Product | Rating | Price | |
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Schmidt Spiele 49381 Break In, Alcatraz, puzzle game, ... * | 7,00 EUR |
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