In the 10 Years of Dragon's Dogma dev video, Dragon's Dogma Director Hideaki Itsuno announced that the highly anticipated Dragon's Dogma II is now in development, utilizing Capcom's RE ENGINE.

The reveal followed a discussion on the inspiration for monsters, combat, and unique gameplay mechanics that defined Dragon's Dogma. The widely anticipated sequel was announced along with the reveal of the logo for the upcoming title.

Further details are to follow

Itsuno kicked off the dev video by recapitulating how classic pen-and-paper role-playing games introduced him to high fantasy and RPGs in general. Fascinated by these early experiences, Itsuno developed a passion for arcade and action titles, and specifically fighting in Capcom's Street Fighter II began putting together initial concepts for a game that would later become Dragon's Dogma. However, this dream had to wait, first Itsuno was tasked with completing the development of Devil May Cry 2000 and the sequel Devil May Cry 2.

After developing both Devil May Cry titles, Itsuno went back to his passion project. The distinct way in which magical combat was implemented and the way in which towering enemies could be mounted with an anchor hook made Dragon's Dogma stand out from the field of competitors. However, it was the game's unique pawn system that eventually manifested the Nimbus as a fan favorite. This particular system stemmed from Itsuno's desire to keep the game as a single player experience, while still feeling a connection to other players by sharing the AI ​​companions they created and trained with one another. As development progressed, it was a trip by the development team to the UK that inspired them to create the rolling hills and architectural identity of the Gransys that players would later explore.

Finally, Itsuno looked back at the roots of Dragon's Dogma and gave fans a first glimpse of what's ahead for the series with the surprise reveal of Dragon's Dogma II. Itsuno and the Dragon's Dogma II development team, including Art Director Daigo Ikeno and level designer Kenichi Suzuki are hard at work creating the sequel and look forward to sharing more details in the future.


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