With The Elder Scrolls V: Skyrim, the British publisher Modiphius Entertainment has so far put an impressive crowdfunding record on Gamefound: They are currently aiming for the limit of 1.000.000 pounds, which is the equivalent of 1,2 million euros.
The crowdfunding campaign for Modiphius Entertainment is running out The Elder Scrolls V: Skyrim successful. The million dollar limit has long been broken, and the publisher is now aiming for this target in British pounds, which would have been converted into 1.200.000 euros for the project on Gamefound. Was the success predictable? We asked Chris Birch, founder and CEO of Modiphius Entertainment.
No fear of failure: "It's Skyrim!"
The board game based on the legendary video game template is now aimed at large groups of players with up to eight participants. All signs point to the continued success of the crowdfunding campaign. One had suspected in advance that The Elder Scrolls V: Skyrim - The Adventure Game could be so successful, but one could not be sure - after all, a lot can go wrong with licensed games, which are often viewed with particularly critical eyes by fans.
Now it worked with a great start. The joy of Modiphius boss Chris Birch is correspondingly great: "It was amazing to see the passion for Skyrim – we all spent so much time there and there are so many stories that people now share." Even if the hopes were great for the Elder Scrolls board game. We wanted to know whether the success had been expected. Chris Birch: "Well, it's Skyrim, so yes!".
Undoubtedly there is a lot that can go wrong with a licensed board game. A well-known template is a great marketing factor, but it does not automatically guarantee quality. Even with the Skyrim board game, the makers could have been wrong with their concept. There were pitfalls. What was the big challenge in The Elder Scrolls V: Skyrim? Chris Birch: "We had to make sure it didn't end up as 'Skyrim the Score Management Game'. * laughs *. It was tempting to redesign everything and make it super complex, but I think we have the right mix. The board game is "complex in storytelling and hopefully not in rules".
Skyrim board game: Would be possible without crowdfunding
Die-hard fans of well-known brands are often particularly critical. They, of all people, had to like the board game. Were you afraid of failing with the idea of a TES board game? Chris Birch denies that crowdfunding wasn't really even necessary: "We already knew that distributors would take a very large order, so it would still be successful". Birch continued, "The crowdfunding wasn't necessary to make the game, but an opportunity for hardcore Skyrim fans to get some bonuses, help us add more bonus content, and get it sooner."
Because that is the case, the Skyrim board game will also find its way into regular retail, but then without the exclusive content. According to Birch, it should be ready in October or November 2022.
With a large group of up to eight players you can tackle the adventures thanks to expansion content. With such an oversized round, the downtime is a major factor in the fun of the game. Having a problem with The Elder Scrolls V: Skyrim – The Adventure Game? Not according to Chris Birch: "Of course it will be longer, but we encourage players to use, upgrade and enchant their city and wilderness maps, buy and sell in their own waiting time" while watching dungeon exploration . The dungeons may only be able to be tackled with four people, which Birch says could be the limit.
In order for the Elder Scrolls board game to look like the video game on the table, Bethesda/ZeniMax held hands over the license: "They had to approve everything, including the prequel concept," explains Birch. The design and the presentation were also subject to controls - and even the gameplay: "We did playtests with them to make sure that they also liked the gameplay," reveals the Modiphius CEO.
As the crowdfunding campaign progresses, the board game will need to be expanded. What else can fans expect from stretch goals? "I'm guessing a big kite," reveals Chris Birch. "And we're unlocking more of the 'Legendary Expansion' exclusive to Gamefound backers." There will also be additional content available for the From the Ashes box, which will allow players to unwind all extra unlocked gameplay.
Chris Birch is optimistic about the progress of the campaign. He makes it clear: “We want to improve our communication even further”. There will be around 27 hours of gameplay just with a run through the two basic game campaigns and the Dawnguard campaign - but this is only one of hundreds and hundreds of quests and stories. Chris Birch anticipates hundreds of hours of entertainment with The Elder Scrolls V: Skyrim - The Adventure Game, each with different character choices. And: "Because the game is like a resettable legacy game, people can play it again and again and enjoy it with new stories every time," says Birch.
With the successful completion of Gamefound funding, production is scheduled to begin in December. The corona virus is currently hitting with force. So is it sticking to the targeted start of production? Chris Birch explains: "We were careful not to unlock huge boxes with additional plastic parts that could cause production delays." All stretch goals are items that "we can add relatively easily". Modiphius has factored in some delay in shipping or production until the currently expected August fulfillment date. But: "If Covid interferes, there's nothing we can do about it," says Birch, "but we've already delayed the launch so we can be as ready as we can before crowdfunding the project so there aren't any other delays."
The crowdfunding campaign too The Elder Scrolls V: Skyrim - The Adventure Game is currently running through Gamefound. Support is still possible.
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