Funtails also had something new to offer at SPIEL. With this, the new label Funtails Family was started at the same time. Treehouse Diner is the publisher's second title not to be crowdfunded but went on sale directly. The test shows how much fun there is behind the cute illustrations.
Rüdiger Dorn already had a revised version of his game Since Luigi, which was published by Kosmos in 2015.
In cooperation with Funtails, this revision was revised again and the two modules (bees and secret ingredient) were created. For example, the "costs" of the cards were recalculated and the calculation of time costs is no longer necessary.
If you would like to learn more about Funtails as a publisher, you will find a lot of information in our Publisher presentation.
Similar to Glen More II: Chronicles compared to the predecessor Glen More keeps the improved core and brings a lot of new things with it, are also Da luigi and Treehouse Diner comparable. That I Da Luigi II: Chronicles According to Steffens, if it hadn't sounded so good, there was a new title and beautiful new illustrations.
The players take on the role of kitchen helpers who have to bring the right ingredients to the chefs and also have to keep an eye on the phone.
Structure of the kitchen
The box with the beautiful artwork contains everything you need for a well-running delivery service in the forest. Each player has their own kitchen tableau and happiness marker. The camp and the phone tray can be adjusted to the right number of people with the extra pieces. The stack of orders is shuffled and all slots in the phone tray are filled. In the warehouse, all shelves are filled by drawing random ingredients from the ingredient bag.
Before we can get started, everyone will receive two more starting orders. One each has the preparation time 4 and the others the preparation time 6. Now there are three starting ingredients for everyone and the competition of the forest delivery services can begin.
camp or phone?
A game Treehouse Diner is played until a person has fulfilled a certain number of orders. This number depends on the number of people. Until then, the game runs in turns.
Whoever has the turn has to decide whether he or she wants to go to the warehouse or accept new orders.
You can get new ingredients in the camp. You choose one of the compartments of a shelf level and take all ingredients from this compartment. The compartments contain between one and four ingredients. If you empty the last compartment of a line, there is a line bonus. For each ingredient you take, you must move an order in your own kitchen one space to the right. You can also move orders down from your own kitchen tableau to gain more time. However, you lose satisfaction points.
The kitchen tableau consists of a total of six fields, to which the preparation times between 1 and 6 are assigned. The smaller the number, the further to the right the square is on the tableau.
If you decide to pick up the phone, you select one of the pending orders from the phone tray, place it in your kitchen according to its preparation time, and perform its instant effect. If necessary, cards already lying there must be pushed further. Now all players in turn take one of the remaining orders and also carry out its effects. The last remaining order goes back to the person whose turn it is. The phone tray is then refilled.
No matter which of the two options you chose in the first part of your turn, in the second part you must allocate all the ingredients in your supply to the orders on the kitchen tableau. At the end of the turn, there may be no more ingredients in your supply that could be assigned. If there are several options, you can of course choose the order to which you assign the ingredient. Once placed, the ingredients cannot be moved. Any four ingredients or two daisies act as jokers.
End of game and modules
When a person has completed the required number of orders, the game ends when the current round ends. Now everyone counts the happiness points on their orders and adds (or subtracts) the points according to the position of their happiness marker. Whoever has the most points wins the game.
The simple basic principle of the game can be expanded with two modules.
With the bee module, more tiles are added to the bag: bees. These are treated like normal ingredients in the warehouse. If you collect them in the warehouse, you distribute them evenly among the orders in your own kitchen. If an order that has bees on it is fulfilled, the delivering flying squirrels bring them back to their hive. Each bee saved in this way is worth one point at the end of the game. Whoever saved the most bees gets three more points.
This module also contains challenge cards. At the beginning of the game, all players receive three random challenges. If you have fulfilled the condition of one or more challenges at the end of your turn, you receive two satisfaction points for the satisfaction marker as a reward.
The chillies come into play with the secret ingredient module. They are treated like any other ingredient but are very rare. In addition, there is an action card for everyone at the beginning of the game. You can collect more of these as the game progresses. They offer unique special effects that help deliver the orders on time.
If you use the secret ingredient module, turn the camp over to the other side. The bonuses for clearing a line are different here. The deck of cards is also different. Instead of specific ingredients, certain constellations are now required for some orders (soup stews) (e.g. two ingredients of one type and two of a different type or four different ingredients).
Number of people: 2 to 4
Age: from 8 years
Playing time: 45 minutes
Long-term motivation: good
Genre: family game
Core mechanisms: set collection, resource management
Author: Rüdiger Dorn
Design: Hendrik Noack
Official Website: Treehouse Diner
Year of publication: 2022
Cost: 45 Euro
This game isn't just "Hui" on the outside. There is also a very nice family game inside. The theme is nice but not very present apart from the excellent illustrations. In return, it seems a bit mechanical in some places. As long as the game mechanics work, this isn't a big drawback. Luckily she is very good at it.
After reading the rules, no questions remain unanswered. Of course, you have to expect this in a game for infrequent players. There were no great flavor texts. There are enough examples and otherwise the instructions are visually very appealing.
The material of the game is successful. Especially the modular trays for the storage and the telephone tray know how to please. So the game is not bigger than necessary, even for two. Everything is very clearly laid out. The icons are practically all self-explanatory. Luckily, text has been chosen for the challenge and action cards so that the flow of the game is not interrupted by looking up confusing icons. The ingredient bag looks stable and well made, as does all the other game material.
The gameplay is very fluid. Even with higher numbers of people, the downtime is low here. The interaction between the players is very pleasant both with the orders on display and in the warehouse.
The process of taking orders in turn on the active player's turn is a bit counterintuitive, but not really something that causes any real problems. Picking up the ingredients can require some mulling from time to time when balancing multiple shelves. However, the danger for AP is very small.
There is no doubt that the luck factor is present in some places in the game. When drawing ingredients as a bonus for clearing a row of shelves or taking an order, a lucky hand can give an advantage. But "bad luck" is not punished in this game, because you can always do something and only have a little bit "more" with a bit of luck.
The game does not have a high strategic claim. As a family game, it doesn't have to have that either.
At the end of the game, the scores are always pretty tight, so that it remains exciting until the end. The modules also really give you more points, so there's a sense that they're adding something. The modules are particularly important for long-term gaming fun and for frequent players. Without them, the replay appeal of the game would be significantly less. Both integrate very well into the base game. In the game with both modules there is the full Treehouse Diner-Adventure. If you only want to play with one of the two modules, the bee module offers a slightly better gaming experience than the secret ingredient module alone.
In the test, the game grew from game to game. While we thought it was "just" a "simple" family game when we first played it through, it has become one of the most played games in recent weeks, not least thanks to the modules. An excellent quality of a game if it always encourages new games.
With Treehouse Diner Funtails launches the Funtails Family label with a very good family game that has everything a game needs for inexperienced players. Even the frequent players are picked up with the modules. It makes you want to see the next games that will appear under this label.
Last updated on 8.02.2023/XNUMX/XNUMX / Affiliate Links / Images from the Amazon Product Advertising API. * = Affiliate links. Images from Amazon PA API