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News and tests about board games, games and entertainment > Articles > Board and card games > Reviews > Board game review of Amulet: Tetris-style monster hunting
Board and card gamesNewsReviewsTop

Board game review of Amulet: Tetris-style monster hunting

Sven Karsten
Last updated: August 16, 2023 13:10 p.m
Sven Karsten
12 MinRead
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12 MinRead
cover photo amulet
Amulet is the latest game from the game company in collaboration with Jet Games Studio
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7.2
amulet

At the beginning of the year, Amulet, the next Spieleschmiede project from the German game publisher Grimspire, started in collaboration with Jet Games Studio. Thematically, the game is strongly reminiscent of the popular book and video game series The Witcher, whose board game adaptation will soon be over Asmodee will appear. However, Amulet playfully chooses a completely different way to fight the monsters. You can find out how we liked the game, which can be played both competitively and cooperatively, in the following review.

Evil forces emerge from the dark ruins and terrorize the kingdom. 5 brave heroes try to fight these monsters day after day. To do this, they visit various locations to strengthen themselves, refresh their equipment and complete tasks. Only if they are well prepared can they emerge victorious from the battles, fill their amulet with power and rise to the kingdom's hero guild as the greatest monster hunter.

Mix of worker placement and Tetris

In Amulet, a round (day) consists of 4 phases: twilight, morning, evening and night. As twilight prepares for the round, morning and evening actions are resolved. At night, the undefeated monsters attack the players and activate one-time and ongoing negative effects.

To resolve actions in the morning and evening, we place our hero in classic worker placement style on one of the nine locations on the game board and carry out the corresponding action. While 3 locations are haunted by monsters that we have to fight, the remaining 6 locations are there to prepare our hero for the fights. For example, we can heal ourselves, repair weapons we use, buy special spells and potions, complete missions to get experience points and bonuses, and chase away undefeated monsters - from previous rounds - to strengthen our amulet.

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We choose a location with our hero and carry out all his actions. If we cross the river in the middle, we either have to pay 1 money for the crossing or 1 life for the strenuous swim.
We choose a location with our hero and carry out all his actions. If we cross the river in the middle, we either have to pay 1 money for the crossing or 1 life for the strenuous swim. Photo: Sven Karsten

If we place our hero on a place infested with monsters, we can fight one of the monsters in the place. These are hidden and only give us information about how many experience points and what reward we will receive if we win, as well as where the monsters' weak points are. Once we have selected a monster, we have to decide before the fight on up to two weapons that we would like to take into battle. The card can then be turned over and we can use our weapons to puzzle our way to victory against the monster. The weapons are polyomino tiles that have to be cleverly placed in the monster's 6×4 grid in order to fight it. In order to emerge victorious from the fight, all of the monster's weak points must be covered by the weapons.

The open side of the monster shows the full extent because there are additional symbols here. Blood drops are damage points that the monster adds to us, the rest are bonuses that we would get if we won. Blood drops, like weak points, should be hidden as much as possible and bonuses should be left open and that's not always easy! Photo: Sven Karsten
The open side of the monster shows the full extent because there are additional symbols here. Blood drops are damage points that the monster adds to us, the rest are bonuses that we would get if we won. Blood drops, like weak points, should therefore be hidden as much as possible, because if we lose all our life points, we receive a debuff that gives us 5 minus points at the end of the game. Photo: Sven Karsten

While 2 of the 3 haunted locations contain “normal” monsters that can be fought with the support of a warrior and a priestess, the dungeon offers a legendary monster that is particularly tough and must be fought alone. Here you have to go into battle well prepared and ideally equipped with spells and potions in order to be victorious. In addition, you don't know beforehand where the monster's weak points are, which represents an additional risk factor. However, if you win the fight, you gain many important victory points.

The eponymous amulet

By fighting the monsters, you receive not only victory points but also experience points and a reward in the form of gemstones for our amulet. With experience points we can improve our hero individually and thus adapt our playing style a little, because each of the 5 available heroes has a unique skill tree. We improve this using the arrows from bottom to top. Once we have unlocked an ability, it is available to us for the rest of the game.

On the end of the game board we have an overview of our talents (right) and our amulet. For each segment that we surround with stones we receive victory points.
On the end of the game board we have an overview of our talents (right) and our amulet. For each segment that we surround with stones we receive victory points. Photo: Sven Karsten

The amulet, on the other hand, gives us additional victory points if we equip its settings with the right gemstones. If we manage to completely surround a segment of the amulet with gemstones, we receive additional victory points. Therefore, when selecting monsters before battle, it is also important to pay attention to the rewards. If we cleverly choose the monsters that give us the gemstones we need, we can enter them directly into our amulet and don't have to go through a complicated route to exchange our gemstones.

The end of the game occurs as soon as the monster stack has been completely used up, which takes 6 - 8 rounds depending on the number of players playing. All victory points from defeated monsters, completed segments and smaller remaining values ​​are then added together with the minus points for debuffs. The hero with the most points rises in the Heroes Guild and is the lucky winner.

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Can also be played cooperatively

In addition to the competitive mode, Amulet also comes with a cooperative game mode. Here we have to fulfill three challenges together and each player has to fulfill a personal oath. A game here usually plays out the same as in the competitive version, only now we pay attention to our challenges. At the end of the day, we shouldn't have too many monsters attacking us, because depending on the level of difficulty, a certain number of monsters must have been fought. In addition, our group of heroes must not die too often and must fill a certain number of segments of the amulets with power. If we fail to complete one of the challenges, the game is lost. The cooperative mode can also be played solo. There are only a few small changes here compared to the multiplayer version. Basically, it can be played just as well.

In Amulet's cooperative mode, we have to complete three common challenges (bottom), as well as one of two oaths (top right). The vows somehow seemed like they were thrown out at random.
In Amulet's cooperative mode, we have to complete three common challenges (bottom), as well as one of two oaths (top right). The vows somehow seemed like they were thrown out at random. Photo: Sven Karsten

Information about amulet

Number of players: 1 – 5
Age: from 12 years
Playing time: 60 - 90 minutes
Difficulty: expert game
Long-term motivation: medium
Classification: Worker placement, placement game
Author: Alena & Vladimir Sokolov
Illustrations: –
Publisher: Grimspire, Jet Games Studio
Official Website: Link
Year of publication: 2023
Language: German
Cost: 54,99 Euro

Conclusion

Amulet offers an interesting mix of worker placement and polyomino placement game, which we enjoyed but wasn't completely convincing. In its competitive version, the game offers little scope for interaction. You spend a lot of the time playing in front of yourself and figuring out your fights, because this is where the big focus lies. Missions, which, when completed, provide bonuses for everyone involved and also improve the action of a location on the game board, were largely neglected during our test games because the player simply didn't see the point in wasting their valuable weapon on more valuable monsters instead can defeat. To clarify: Orders can be completed by all players together, but you can only equip one weapon per turn. However, missions require at least 2 - 3 weapons to be completed. If the mission has been completed, the weapon is damaged. If it is not fulfilled, you have one less weapon because it is on the order.

Due to the strong focus on the fights, the eponymous amulet also seemed unimportant in terms of point distribution. In our test games, we always managed to fill the amulet completely through the fights. This means that the victory points generated were irrelevant for the final score, as everyone generated the same number of victory points.

In terms of cooperation, the game element of the amulet also does not offer us any significant added value. By completing the challenges and vows, the focus is simply not on earning points. However, the orders get more interesting here! Because now the idea of ​​competition is gone and we are fighting together to achieve our goals. Instead, improving actions here and there is more important than fighting monsters. In addition, Amulet cooperatively has a significantly higher level of interaction between the players. However, the game just feels out of place here too. The tasks of the oaths are thrown out as if at random and simply don't give you a good feeling once you've completed them.

When it comes to components, Amulet comes with double-layered player boards, high-quality miniatures, thick cardboard tiles and cards with a linen structure, but we are extremely disappointed that there are no storage options within the box. No inlay, not even a single bag in which we could store all the tokens. Everything flies wildly around the box and wears out quickly. For Amulet you definitely need a supply of storage options, otherwise the game setup will be hell.

In summary, Amulet's ideas are quite interesting, but there are a lot of problems with their implementation. However, we would like to emphasize that Amulet is by no means a bad game! In our test games we always had the same reaction “Yeah… it was nice” and that’s really true. You can definitely have fun with Amulet, especially if all the little inconsistencies don't bother you.

Preview Product Rating Price
Modiphius The Elder Scrolls: Skyrim – Adventure Board Game,... Modiphius The Elder Scrolls: Skyrim – Adventure Board Game,...* Currently no reviews 166,41 EURAmazon Prime

* = Affiliate link/advertisementAs an Amazon Associate, we earn money from qualifying purchases. If you make a purchase through one of the links, we receive a portion of the purchase price as commission. This doesn't cost you anything extra, but it helps support our website. Last updated on September 21.05.2025, XNUMX / Affiliate links / Images from the Amazon Product Advertising API. Images from Amazon PA API.

amulet
7.2
Submit 7.5
Material 7
Instructions 7
Game flow 7.5
Replayability 7
Good Stuff Offers competitive and cooperative (including solo) modes, but... Miniatures are high quality, but... The core element of puzzling with the polyomino tiles during battles is a lot of fun Characters continue to develop as the game progresses
badstuff ...feels a bit out of round in every mode ...but somehow feel out of place Some places are similar The eponymous amulet feels somehow out of place
Summary
Amulet offers interesting and fun approaches, which nevertheless created a rather average gaming experience due to various small inconsistencies. Nevertheless, we want to recommend Amulet because the basic ideas are good and offer potential for more.
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Tagged:GrimspireJet Games Studioplacement gameMonster HunterMonster hunterGame offensivegame forgeThe Witchertile placementworker placement
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BySven Karsten
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Outside of work, Sven is also active in the gaming world and enjoys dealing with new developments and crowdfunding topics.
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